Capture Completeness

Every tracked gameplay action and the packet evidence behind it. Use the work queues to find what to capture next, or search and filter the full table.

How to read this board

1st-person proven — a local input or request was captured together with the authoritative server result it produced. The strongest evidence.

3rd-person — the action was watched being performed by another player. That capture can never contain the other player's input, so it proves the output only.

Output only — the server output is well-attested but the local input that triggers it has not been resolved yet.

Route only — a typed client request exists on the wire with no paired authoritative result identified yet. A transport ACK does not count.

Correlated / candidate — an input classifier matches repeatedly but is not yet unique or controlled enough to call proven.

Bounded negative — scanned and absent, within a recorded scope. This means "our captures don't contain it", never "the game doesn't have it".

Not scanned — nothing has looked for evidence yet; the honest default for checklist items.

Captures column — how many distinct capture sessions contain the evidence. A capture merely declared to cover an activity is scheduling metadata, not proof.

Categories

Work queues — one click each

Search & filter

Click a section heading to fold or unfold it; click ▸ on a row for its proof boundary and next evidence gap. Combat and Abilities tabs group by weapon type; other tabs group by family. Sorting a column flattens the groups. Grades and coverage are text — color is reinforcement only.